Anno | 1701 Production Chains
: Notice that Tools , Weapons , and Cannons all share the same precursor (1 Ore Mine + 1 Smelter), which supports 2 final production buildings (e.g., 2 Tool Makers or 2 Weapon Smithies) .
In the world of Anno 1701 , you aren’t just a governor; you are a master logistician. Unlike other strategy games where resources simply accumulate in a global pool, Anno 1701 relies on physical . To evolve your settlement from a muddy village of Pioneers to a glittering metropolis of Aristocrats, you must master the art of turning raw materials into refined luxury goods.
Pure cultivation chain. Does not require a processing building, only direct delivery to a warehouse. Clothing (Whaling Station & Tailor's Shop) Ratio: 1 Whaling Station + 1 Crop Plantation (for Hemp) →right arrow 1 Tailor's Shop Output: Clothes
Grain farms require a significant amount of land for fields. Plan your agricultural sectors on large flat plains away from your main coastal hub. Cloth (Sheep & Weaving) anno 1701 production chains
: Ensure the Sheep Farms have 100% fertility fields available within their radius. Alcohol (Alcohol/Rum) Settlers demand alcohol to keep their happiness high. Ratio (Option A - Northern Islands) : 2 Grain Farms →right arrow 1 Brewery.
Sugarcane requires specific southern-climate island fertility. If your starting island lacks it, establish a small agricultural outpost early. Citizen Tier Production Chains
These fundamental chains keep your lower-class population stable and generate your baseline tax income. Food (Fisherman's Hut) : Notice that Tools , Weapons , and
Ensure your production buildings are connected to a Market Building via roads. If a cart operator takes too long to pick up goods, production stalls.
Buildings like the Forest Ranger or Grain Farm harvest basic resources.
As your population grows into Citizens, their demands become more complex, requiring multi-stage processing. Tobacco Products : 2 Tobacco Plantations →right arrow 1 Tobacco Processing Plant. To evolve your settlement from a muddy village
Before building, you must understand the two golden rules of Anno 1701 logistics: and fertility .
Settlers introduce the need for construction materials and mild stimulants, significantly increasing your island's infrastructure needs. 1. Alcohol (Rum / Alcohol)
Tools are constantly consumed for building construction. Relying on free traders for tools will stall your mid-game progression. 1 Iron Mine →right arrow 1 Charcoal Burner’s Hut →right arrow 1 Iron Smelter →right arrow 2 Toolmaker’s Workshops Alternative Weapon Ratio: 1 Iron Mine →right arrow 1 Charcoal Burner →right arrow 1 Iron Smelter →right arrow 2 Weapon Smithies
A production chain in Anno 1701 consists of multiple buildings that work together to produce a final, usable good.