: Every "step" of distance between a module and a workshop reduces that module's effectiveness by 2%. 🏗️ Workshop Types & Needs
To build an effective station, you must understand the core constraints and mechanics:
: You have a maximum of 12 orbital workshops to distribute across five research branches: Agriculture, Biotech, Electronics, Energy, and Heavy Industry. Each workshop type requires a specific astronaut class—Biologists, Physicists, or Engineers—launched from training institutes on Earth, the Arctic, or the Moon.
Place your core Orbital Workshops close to the main station hub.
Whether you want to prioritize or minimum upkeep costs
As you unlock Electronics and Agriculture workshops, a single line will cause traffic and heat bottlenecks.
| Module | Size | Primary Output | Adjacency Bonus | |--------|------|----------------|------------------| | Orbital Solar Farm | 2×2 | Energy | +10% Energy to adjacent modules | | Zero-G Lab | 1×1 | Workforce | +15% Workforce to adjacent modules | | Logistics Hub | 2×2 | Logistics | +10% Logistics to adjacent modules | | Quantum Communicator | 1×1 | Energy | None (but high base output) | | Hydroponic Dome | 2×2 | Workforce | +5% Workforce to adjacent |
Before drawing a single blueprint, you must understand how the station works.
In Anno 2205, orbital stations are massive structures that orbit the planet, providing a range of services and benefits to the corporation that builds and maintains them. These stations can be used to:
Once your layout is active, focus your research on these areas:
You will be producing so much profit that you can buy every rare resource from the auction house rather than mining it.
Place your Heat Workshops at the far outer ends of your laboratory branches. This sandwiches your labs between the cold main corridor and the hot workshops, balancing the thermal ecosystem perfectly.