October 27, 2021 [version 8.9.4 released]
"This is not the splash screen you're looking for!"
After years of suffering, I finally found a way to make the splash screen not to show up on top of other applications.
While games lists are being created/scanned, you can do something else
without that annoying splash screen popping up constantly. Not yet fixed for a clean install though.
I have created a new RGB Color Picker dialog from scratch, named Color Picker Ex. It's fast, lightweight and easy to use.
It even comes with a HEX edit box so you can enter a color in HEX format. It replaces the jurassic Windows color picker dialog.
Search bar edit box locked and inaccessible at startup, is now fixed. Another bug, making the games list not focused at startup, is also fixed.
Both bugs were caused by a function that removes Delphi 7's hidden form trickery. Moving this function from the main form's OnActivate() event to the OnShow() event, fixes it.
I
spent 2 weeks debugging the frontend's startup code to find the little
devil that was causing these issues. But I also ended
up optimizing the frontend's startup code in the process so,
it's a win-win.
September 01, 2021 [version 8.9.2 released]
One more. :)
Some bug fixes and new stuff for MAME. A bunch of console/computer system icons were updated and they all got a 256x256 resolution icon.
This is the last big pack update, I promisse...
Contens of mameinfo.dat and messinfo.dat are handled separately. This fixes wrong game info being shown in Game Documents feature.
Support for new MAME game info, read from -listxml
output. They might be useful for a future frontend improvement... or
not. You need to create a new MAME games list so they can be used:
cocktail mode
cocktail status
driver protection tag
requiresartwork tag
lan tag
ramoption tag
I forgot to support some mame.ini settings in MAME Settings screen:
Directory To Share With Emulated Machines (-share)
Path To Loose Software (-swpath)
Path For LUA Plugins To Store Data, Read/Write (-share_directory)
New Machine Slots / Media Info panel in Custom Parameters screen. You can see a list of supported MAME machines for the softlist game being edited. Select one of those machines to view a list of supported slots and supported media options.
This feature is really handy when creating custom parameters for a softlist game.
I think I've done all the improvements I wanted to. It only took me 4 months of non-stop work.
Now I can finally rest and go back playing my PC games, cough... Resident Evil Village ...cough :) :)
Have fun!
August 13, 2021 [version 8.9.1 released]
A few oopsies... I made.
Some minor bug fixes in this build, and I forgot to include the
updated logo.png for standard resolution. I tweaked the colors a little bit and added more sprites in there. :D
Tweaks were made to better handle requirements
detection for MAME softlist games. In a computer machine, the
frontend was trying to load a device set as a cartridge instead
of enabling that device in the machine's slot1, and a couple
more bugs in other console machines.
I think it might be
time to choose a new theme for the splash screen, this apocalyptic
theme is getting old, no ? Not that it's not a good one...
New MAME feature:
custom parameters.
You
can create custom parmeters for a softlist game, a software
list or MAME machine. Do things like, attach a
cassete tape, a special cartridge, a floppy drive or another device.
Enable a special feature in a computer machine that you cannot do with
MAME settings .ini files.
Added support for another Apple II emulator,
microM8 Apple II Emulator. Interesting emulator, this one.
In the
Apple IIgs front, emulator
GSplus" Apple IIgs Emulator is now supported.
Emu Loader is ready for
MAME v0.235 with the new
BGFX backend options:
Direct3D 12 and
Vulkan. I guess you're gonna have to wait a few more weeks to try these renderers...
The full pack still have all 4K content in it, but this time you
can grab the update package if you already have v8.9. It will take me
more time to sort some things out and update the downloads page with
all updated content, including Photoshop's .psd files with all my work.
Have fun!
Beatmania Iidx 16 Empress Iso Jun 2026
Standard emulated audio can introduce a slight delay, making precise rhythmic hits (achieving "Flashing Greats") impossible. Open the . Switch the synchronization mode to Async Mix or Braid .
The audio mixing on the PS2 version of Empress is notably better than its arcade counterpart. The ISO retains full CD-quality audio, making it a favorite for players who care about sound fidelity over raw latency.
A specialized unlock system where players collect jewels to access "Empress" themed tracks like Kung-fu Empire and Arabian Rave Night .
The visual style of Empress remains unique in the franchise; subsequent games like 17: SIRIUS and 18: Resort Anthem moved toward sci-fi and summer themes, respectively, meaning Empress stands as the sole entry focused entirely on high-fashion royalty. It remains a highly sought-after ISO for fans of the PS2 rhythm game library. Beatmania Iidx 16 Empress Iso
In conclusion, the ISO version of Beatmania IIDX 16: Empress offers a unique way for players to experience this popular music game. While it may have some technical requirements and limitations, it provides access to a vast library of songs, improved gameplay mechanics, and enhanced graphics. As a result, the game remains a beloved title among music game enthusiasts, and its legacy continues to inspire new generations of players.
For players who love the songs introduced in Empress but want a seamless, officially supported modern experience, Konami offers . This is an official PC subscription service that brings the authentic arcade experience straight to home computers. Konami regularly releases song packs for Infinitas , many of which include the legendary tracks originally made famous on Beatmania IIDX 16: Empress , bridging the gap between nostalgic preservation and legal modern play.
Disclaimer: This article is for educational and archival discussion purposes only. Downloading copyrighted ISOs without owning the original media may violate your local laws. Support official releases of Beatmania IIDX Infinitas when possible. Standard emulated audio can introduce a slight delay,
: After mastering these, players face the ultimate hidden stage, 卑弥呼 (Himiko) by 朱雀 VS 玄武, representing the shamaness-queen of ancient Yamatai. Historical Significance
In the context of file archiving and the rhythm game community, references to "Beatmania IIDX 16 Empress ISO" typically refer to the disc image of the PlayStation 2 version.
For players looking for a modern, officially supported alternative, Konami currently maintains for PC, which receives regular updates and new song packs. The audio mixing on the PS2 version of
Empress introduced the concept of an "," a special extra stage system where players could randomly collect colored jewels during normal play to unlock one of three special boss songs. These unlockable songs were:
Beatmania IIDX 16: Empress remains a glittering monument to the peak of the Bemani series on home consoles. Whether played on an original modded console or upscaled on a high-end PC emulator, the game’s flawless soundtrack and brutal difficulty continue to challenge a new generation of digital DJs.
Beatmania IIDX 16 Empress was the and was, in fact, Konami's last PS2-exclusive game released in Japan. For many players, this edition is the definitive way to experience the peak of the IIDX series on a home console, blending the new Empress content with a "best-of" collection from the years that came before.
February 25, 2021 [version 8.8.8 released]
To triple infinity... and beyond!
I'm starting to use TNT Unicode Components Pack in the frontend. I should have done this a long time ago. Added TntRichEdit control so Unicode texts can be displayed in Game Docs panel and in message boxes. You might need a richedit20.dll file
so non-English texts can be properly displayed. I tested the frontend
with the file supplied by Windows 10 and the results are awful.
You can do the same test on your system, try renaming the DLL and
restart the frontend. If English / non-English mixed texts are
good, you don't need this DLL.
For this build, and this build alone, such DLL file is supplied with the binary packages.
Future releases will have a separate download link. Why ?
You might already have a DLL in your system that produces good
English / non-English mixed texts (usually when Microsoft Office is
installed).
File is from the discontinued Microsoft Word Viewer. I tested 4 different DLL files and they all produce different results. Why, Microsoft... WHY??!!!
I rewrote the parsing function of MAME dat files and Game Docs feature is now lightning fast!
Other tweaks were made, and history (xml or dat) shows texts correctly. In fact, history.xml is the preferred file.
New 4K Mode (2160p).
But why ? If you're like me, have a 4K monitor and use screen DPI scale
at 100%, everything looks tiny, and so does the frontend.
By
enabling this setting, you will get resized dialogs with bigger fonts,
bigger buttons and other enlarged stuff. I haven't tested this feature with DPI
scale other than 100%...
This is my personal dream come true feature ever since I got a 4K monitor back in 2017. A font sized 16 looks so much better compared to size 9!
Warning:
Do not attempt to enable this setting if your screen resolution is
lower than 3840x2160, the frontend does not validate
Windows resolution.
More tweaks to message boxes, better font colors and texts. Several message boxes were also updated with night mode colors. They can display Unicode texts too (see command line texts). The Run Game Confirmation Dialog in the new 4K mode looks awesome.
I've made some modifications to the TNT Unicode Components Pack
so, if you already have it installed in your Delphi compiler, you
must install my modified pack or some frontend features will not
work, and Delphi will give compilation errors. I couldn't find a way to
create new "extra" controls to keep the library with
unaltered code.
I'm sure I forgot one or two things I worked on, for now, it will do. :)