Good luck, detective. London is watching.
Dance of Death features branching narrative choices based on who you choose to interrogate and how you treat the citizens of Whitechapel. Path A: Du Lac's Direct Approach
The investigation culminates in a frantic race through Whitechapel to stop the Ripper before they strike again during the "Double Event." Act 1: Tracking the Scent
Solving environmental puzzles to unlock new areas or memories. 7. Chapter 6: From Hell
This comprehensive walkthrough covers every major chapter, critical decision point, and puzzle solution to help you navigate the game's branching paths and solve the Whitechapel murders. Act 1: The Return to London
: Help the patrolman write his song to see it performed later at the Ten Bells pub.
You must swap between Du Lac, Fey, and Mary to utilize their unique skills. Du Lac is best for interacting with the environment and suspects, while Fey uses magic to see hidden truths and memories.
Rufus finds a locked door and must find a key to unlock it.
Always talk to NPCs using every available option. Information gathered from one character frequently unlocks new dialogue choices with another.
: As a dog, Fey can communicate with animals and use her keen sense of smell to detect clues humans might miss.
: During the combat sequence in the Barber's basement, Mary must successfully craft a potion; failure here can alter the scene's outcome. Finding the Ripper
Choose dialogue options that rely on Mary's local knowledge to distract the killer, followed immediately by ordering Fey to attack from the shadows. This opens a window for Du Lac to disarm the assailant. Achievement & Trophy Cleanup
When speaking to figures like the local butcher or the suspicious physician, use the evidence gathered from previous scenes to catch them in lies.