If you require version 1.9.3 for stability or testing purposes, always download the unpatched, clean binary directly from the source. Navigate to the official GitHub repository. Click on the Releases tab. Scroll down or search the tags for version v1.9.3 . Download the official compiled asset: dxvk-1.9.3.tar.gz . 2. Community Hubs for Async Patches
If you want, I can:
Paste these files directly into the directory containing your game's main executable ( .exe ).
: Hardcoded workarounds for specific titles that broke under vanilla DXVK implementations but were never officially merged into the main GitHub repository. Safe Sourcing and Avoiding Security Risks dxvk193tar file download patched
: Patches tailored for older hardware or specific engines (like the GoldSrc or Source engines) that struggled with the standard release. How to Install DXVK 1.9.3 (The Manual Way)
: This is the primary source for pre-patched releases. You can find the specific dxvk-async-1.9.3.tar.gz file on the Sporif GitHub Releases page Bottles Components : If you use the Bottles app on Linux, you can find the YAML configuration for DXVK 1.9.3 or download it directly from their component mirror Official (Unpatched)
While the official DXVK 1.9.3 was a landmark release, "patched" versions typically refer to community-maintained builds like DXVK-Async . These patches address specific issues not found in the vanilla release: If you require version 1
If you need features beyond the official 1.9.3 but want security, consider:
This patch allowed shaders to compile in the background (asynchronously). Instead of freezing, the game would continue running, though some objects might be invisible for a split second until the shader was ready. The Hunt for the "Patched Tar"
~/.steam/steam/steamapps/compatdata/[GAME_ID]/pfx/drive_c/windows/system32/ Scroll down or search the tags for version v1
Many users report significant performance improvements with DXVK over native DirectX on Wine, especially in games that are well-supported.
If you only want the patch for one specific game (and not your whole system), copy the DLLs directly into the game's executable folder: