To: Panorama 6 Users
Date: September 30, 2018
Subject: Retiring Panorama 6
The first lines of Panorama source code were written on October 31st, 1986. If you had told me that that line of code would still be in daily use all across the world in 2018, I would have been pretty incredulous. Amazingly, the code I wrote that first day is still in the core of the program, and that specific code I wrote 32 years ago actually still runs every time you click the mouse or press a key in Panorama 6 today.
Of course Panorama has grown by leaps and bounds over the ensuing years and decades:
Along the way Panorama was highly reviewed in major publications, won awards, and gained thousands of very loyal users. It's been a great run, but ultimately there is only so far you can go with a technology foundation that is over thirty years old. It's time to turn the page, so we are now retiring the "classic" version of Panorama so that we can concentrate on moving forward with Panorama X.
If you are still using Panorama 6, you may wonder what "retiring" means for you. Don't worry, your copy of Panorama 6 isn't going to suddently stop working on your current computer. However, Panorama 6 is no longer for sale, and we will no longer provide any support for Panorama 6, including email support. However, you should be able to find any answers you need in the detailed questions and answers below.
The best part of creating Panorama has been seeing all of the amazing uses that all of you have come up with for it over the years. I'm thrilled that now a whole new generation of users are discovering the joy of RAM based database software thru Panorama X. If you haven't made the transition to Panorama X yet, I hope that you'll be able to soon!
Sincerely,

Jim Rea
Founder, ProVUE Development
The active fan translation is a promising project, but it is a complex work-in-progress. The dedicated fan translator has successfully extracted and translated the game's text but is currently blocked by a technical problem involving the proprietary .PKG archive format. Until a tool or script is developed to repack the edited files, the patch cannot be completed.
Evangelion: Jo for the PSP is an action-adventure game that follows the plot of the first Rebuild movie. Players experience the story through the eyes of Shinji Ikari, participating in Angel battles, exploring Nerv headquarters, and managing relationships with characters like Rei Ayanami and Misato Katsuragi. Key Features of the PSP Version: Action/Adventure with visual novel elements.
By running the original Japanese game image through the PPSSPP Emulator , developers can intercept live graphical assets on screen and swap them dynamically with translated English PNG files. This method successfully translates: Primary menu navigation and system prompts. evangelion jo psp english patch upd
For months, Western fans stared at Japanese text, struggling to navigate menus. The game was heavy on narrative text—walls of it. Unlike an action game where a translation guide suffices, Jo was unplayable as a narrative experience without Japanese literacy.
Tools like or ShareX can capture text directly from the PPSSPP game window. The active fan translation is a promising project,
The search for the evangelion jo psp english patch upd ends here. Version 1.2.1 delivers a complete, stable, and beautifully localized experience of one of the PSP’s most cinematic visual novels. Whether you're a die-hard Eva fan tracing every nuance of the Rebuild timeline or a retro-gamer exploring the PSP’s deep library, this patch is essential.
– A user on the Italian Romhacking.it forum proposes translating the game, noting that the PS2 and PSP versions share an almost identical file structure. They describe the translation as potentially straightforward, as much of the game text is stored in plain text files editable with Notepad. This suggestion does not, however, lead to a finished release at that time. Evangelion: Jo for the PSP is an action-adventure
: Unlike many Evangelion titles that are strictly visual novels, Jo features 3D strategic combat. Reviewers from EvaGeeks praise the real-time battle sections as some of the best in the franchise, offering weapon upgrades and simulation modes.
Before diving into the patch, let’s clarify the source material. Released by Bandai Namco in 2009, Evangelion: Jo is part of a trilogy of PSP games adapting the Rebuild films. Unlike a traditional action game, Jo is a "Sound Novel" – a genre popularized by Chunsoft. Players advance through scenes composed of manga-style panels, full voice acting (original Japanese cast), and atmospheric music.
While primarily following the Rebuild movie continuity, it includes characters (like Asuka) and Angels from the original series that were not in the first film.
Evangelion: Jo for the PSP is a faithful, visually impressive retelling of the first Rebuild of Evangelion film, but its Japan‑exclusive status has locked it away from the majority of its potential audience for over 16 years. The dedicated fan‑translators currently working on the project have accomplished the hardest part – translating all of the game's text – and are now blocked by a purely technical issue: repacking the game's proprietary .PKG archive.