stacktrace.js v2.0 is out, featuring ES6 support, better stack frames, and more!
A standard Xbox 360 console operates under strict digital rights management and encrypted file systems. JTAG and RGH exploits completely bypass these restrictions, allowing unsigned code to run directly on the hardware.
: You can run custom dashboards (like Aurora or FSD) to manage these mods easily without needing the original disc. Official Platform Exclusives (For Comparison)
: Users can replace internal game files to update kits, rosters, and player faces long after EA stopped official support. Unlocked Content
Retail FIFA 13 runs at 720p with compressed textures. An RGH exclusive forces the console to load 2048x2048 textures from the HDD.
Launch your files directly from Aurora or Freestyle Dashboard (FSD3). Exclusive JTAG/RGH Features for FIFA 13
: Access to hidden or region-locked kits, stadiums, and "Classic XI" players that were otherwise unavailable or required expired DLC. The Community Content Scene
Modders used custom database editors to overhaul Career Mode. JTAG/RGH users gained access to unlocked financial structures, custom transfer budgets, and the ability to transfer players between clubs outside the designated transfer windows. Database injections also allowed players to bypass retirement scripts, keeping aging legends in the game indefinitely. Ultimate Team Emulation and Offline Play
More than meets the eye
5 tools in 1!
stacktrace.js - instrument your code and generate stack traces
stacktrace-gps - turn partial code location into precise code location
In version 1.x, We've switched from a synchronous API to an asynchronous one using Promises because synchronous ajax calls are deprecated and frowned upon due to performance implications.
All methods now return stackframes. This Object representation is modeled closely after StackFrame representations in Gecko and V8. All you have to do to get stacktrace.js v0.x behavior is call .toString() on a stackframe.
Use Case: Give me a trace from wherever I am right now
var error = new Error('Boom');
printStackTrace({e: error});
==> Array[String]
v1.x:
var error = new Error('Boom');
StackTrace.fromError(error).then(callback).catch(errback);
==> Promise(Array[StackFrame], Error);
If this is all you need, you don't even need the full stacktrace.js library! Just use error-stack-parser!
ErrorStackParser.parse(new Error('boom'));
Use Case: Give me a trace anytime this function is called
Instrumenting now takes Function references instead of Strings.
v0.x:
function interestingFn() {...};
var p = new printStackTrace.implementation();
p.instrumentFunction(this, 'interestingFn', logStackTrace);
==> Function (instrumented)
p.deinstrumentFunction(this, 'interestingFn');
==> Function (original)
v1.x:
function interestingFn() {...};
StackTrace.instrument(interestingFn, callback, errback);
==> Function (instrumented)
StackTrace.deinstrument(interestingFn);
==> Function (original)
Fifa 13 Jtag Rgh Exclusive -
.parseError()
Error: Error message
at baz (http://url.com/file.js:10:7)
at bar (http://url.com/file.js:7:17)
at foo (http://url.com/file.js:4:17)
at http://url.com/file.js:13:21
Parsed Error
.get()
function foo() {
console.log('foo');
bar();
}
function bar() {
baz();
}
function baz() {
function showTrace(stack) {
var event = new CustomEvent('st:try-show', {detail: stack});
document.body.dispatchEvent(event);
}
function showError(error) {
var event = new CustomEvent('st:try-error', {detail: error});
document.body.dispatchEvent(event);
}
StackTrace.get()
.then(showTrace)
.catch(showError);
}
foo();
StackTrace output
Fifa 13 Jtag Rgh Exclusive -
A standard Xbox 360 console operates under strict digital rights management and encrypted file systems. JTAG and RGH exploits completely bypass these restrictions, allowing unsigned code to run directly on the hardware.
: You can run custom dashboards (like Aurora or FSD) to manage these mods easily without needing the original disc. Official Platform Exclusives (For Comparison)
: Users can replace internal game files to update kits, rosters, and player faces long after EA stopped official support. Unlocked Content
Retail FIFA 13 runs at 720p with compressed textures. An RGH exclusive forces the console to load 2048x2048 textures from the HDD.
Launch your files directly from Aurora or Freestyle Dashboard (FSD3). Exclusive JTAG/RGH Features for FIFA 13
: Access to hidden or region-locked kits, stadiums, and "Classic XI" players that were otherwise unavailable or required expired DLC. The Community Content Scene
Modders used custom database editors to overhaul Career Mode. JTAG/RGH users gained access to unlocked financial structures, custom transfer budgets, and the ability to transfer players between clubs outside the designated transfer windows. Database injections also allowed players to bypass retirement scripts, keeping aging legends in the game indefinitely. Ultimate Team Emulation and Offline Play
Fifa 13 Jtag Rgh Exclusive -
Turn partial code location into precise code location
This library accepts a code location (in the form of a StackFrame) and returns a new StackFrame with a more accurate location (using source maps) and guessed function names.
Usage
var stackframe = new StackFrame({fileName: 'http://localhost:3000/file.min.js', lineNumber: 1, columnNumber: 3284});
var callback = function myCallback(foundFunctionName) { console.log(foundFunctionName); };
// Such meta. Wow
var errback = function myErrback(error) { console.log(StackTrace.fromError(error)); };
var gps = new StackTraceGPS();
// Pinpoint actual function name and source-mapped location
gps.pinpoint(stackframe).then(callback, errback);
//===> Promise(StackFrame({functionName: 'fun', fileName: 'file.js', lineNumber: 203, columnNumber: 9}), Error)
// Better location/name information from source maps
gps.getMappedLocation(stackframe).then(callback, errback);
//===> Promise(StackFrame({fileName: 'file.js', lineNumber: 203, columnNumber: 9}), Error)
// Get function name from location information
gps.findFunctionName(stackframe).then(callback, errback);
//===> Promise(StackFrame({functionName: 'fun', fileName: 'http://localhost:3000/file.min.js', lineNumber: 1, columnNumber: 3284}), Error)
Simple, cross-browser Error parser. This library parses and extracts function names, URLs, line numbers, and column numbers from the given Error's stack as an Array of StackFrames.
Once you have parsed out StackFrames, you can do much more interesting things. See stacktrace-gps.
Note that in IE9 and earlier, Error objects don't have enough information to extract much of anything. In IE 10, Errors are given a stack once they're thrown.