The original retail release of the God of War Collection on Vita faced criticism for noticeable frame drops and compressed audio. Because you are using a NoNpDRM backup on a modified system, you can use homebrew plugins to drastically improve the experience: 1. Overclocking with PSVshell or VitaGrafix
Before discussing the NoNpDrm file, it’s important to manage expectations:
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Using the plugin, players can force the God of War Collection to render at the Vita’s true native resolution of 960x544 . This removes the blurry anti-aliasing filter of the stock game, making the textures sharper and Kratos’ character model visually pop on the Vita's OLED or LCD screens. 2. Overclocking via PSVshell
Originally developed for the PlayStation 2, these games define the hack-and-slash genre. They follow Kratos, a Spartan warrior on a brutal quest for vengeance against the Olympian gods. The Vita port condenses these massive cinematic experiences into a portable format, complete with trophy support and adapted touchscreen controls. Understanding the NoNpDrm Format The original retail release of the God of
Released in 2014, the God of War Collection for the PS Vita includes remastered ports of: God of War II (2007)
However, for PlayStation Vita (PS Vita) owners in the USA, the God of War Collection was made available as a non-PDRM (PlayStation Network) title, allowing users to purchase and play the games without the need for a PSN account or online activation. In this blog post, we'll take a closer look at the significance of this release and what it means for PS Vita owners. This removes the blurry anti-aliasing filter of the
NoNpDrm is a plugin for hacked Vitas that allows you to run decrypted, untouched game dumps (including patches and DLC). Compared to older formats (like MaiDump or Vitamin), NoNpDrm is: