Corrected an issue where the double jump (Monarch Wings) would fire instead of a normal jump, which caused a "lame floaty jump." This ensured more precise platforming.
A region-specific patch that adjusted certain particle effects to comply with CERO ratings. Hard to find changelogs.
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, the 1.0.3.1 update focused on high-level polish and correcting physics-based frustrations that hampered early players: Combat Adjustments
Resolved a "floaty jump" bug where a double-jump would accidentally trigger instead of a normal jump, often ruining precise platforming sections. Corrected an issue where the double jump (Monarch
: The world is vast and interconnected, featuring diverse environments from lush caves to raining metropolises. Progression follows the classic Metroidvania style, where new abilities unlock previously inaccessible areas.
The Hollow Knight modding scene is incredibly active. Mods like Pale Court , Scarab , Lightbringer , and Hallownest Vocalized add new bosses, areas, and even voice acting. This public link is valid for 7 days
: A frustrating glitch where a double jump ( Monarch Wings ) would accidentally trigger instead of a standard grounded jump—resulting in a low-momentum, "floaty" vertical rise—was successfully removed.
: Focused heavily on resolving crash-on-launch issues, tuning basic hitboxes (like Broken Vessel's projectiles), and preventing soft-locks caused by dialogue loops.
Beyond fixing combat hitboxes, the update optimized the user interface and game tracking accuracy to satisfy the speedrunning community.
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