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Tyres >Help >Tyres Help > Convert Miles to Kilometres
You can now use .swf files for wheel images. If both a .png and .swf exist for the same game, the animated .swf will take priority.
Once the files are copied, you must verify that HyperSpin 1.5.1 recognizes your legacy environment. 1. Run HyperHQ as Administrator
Copy all extracted files and folders from the temporary location. Navigate to your existing HyperSpin directory (e.g., C:\HyperSpin ) and paste the new files.
If you experience "squished" screens or joystick interference, check the new 1.5.1 controller logic which separates POV and analog inputs more cleanly. hyperspin 151 upgrade files only install
The Windows operating system may mistakenly flag the new HyperSpin.exe as a threat. You may need to add an exclusion for your Hyperspin folder in Windows Security settings to prevent the .exe from being quarantined or deleted.
For an "upgrade only" install, you typically only need to replace three core executable files: HyperTheme.exe HyperHQ.exe Installation Steps for the 1.5.1 Upgrade
to "Hyperlaunch" (or RocketLauncher) to ensure the handoff between the frontend and the emulator still works. Pro-Tips for a Smooth Experience Run as Admin: Always right-click HyperSpin.exe You can now use
If the front-end crashes immediately after the upgrade, it is usually a DirectX or .NET Framework mismatch. Ensure your Windows installation has the installed, as HyperSpin relies on legacy DirectX 9 elements for video rendering regardless of the version update. RocketLauncher Fails to Fade In/Out
What specific are you encountering if it fails to boot?
The official Hyperspin 1.5.1 upgrade does not include the Databases or Media folders. If a download claims to include those, it is not a "files only" release. etc.) are you currently running?
Are you experiencing a or crash during your current upgrade attempt?
Mitigates the common issue where older versions (like 1.4) freeze or fail to boot following modern Windows updates.
What (Windows 10, 11, etc.) are you currently running? Are you using RocketLauncher as your backend components?