Material Texture Loader V1.8.10 | For 3ds Max 201...
Automatically creates materials from loaded textures [1].
The "deep" feature of this tool is not just that it loads images, but that it Instead of dragging and dropping 10 maps and connecting them manually, the loader analyzes the filename suffixes (e.g., _Diffuse , _Normal , _Roughness ) and builds the complete material network.
Whether your textures are coming from a specific library like or Megascans . Material Texture Loader v1.8.10 for 3Ds Max 201...
The script ignores the prefix and looks for keywords like Diffuse , Albedo , BaseColor , Normal , Rough , Gloss , and Metal .
It supports V-Ray (Next & 5+), Corona, Arnold, Redshift, and even the standard Physical Material. Automatically creates materials from loaded textures [1]
Once you are satisfied, you can apply the newly created material directly to your selected object, or send it to the active slot in the Slate/Compact Material Editor using the apply buttons at the bottom.
Improved automated channel recognition for smoother PBR setup. The script ignores the prefix and looks for
: You can deactivate specific channels or tweak settings like blur and rotation "live," seeing the results reflected immediately in the material editor. ScriptSpot New in v1.8.x Updates
The script reads suffixes in your filenames to assign them to material channels. For example: _diffuse , _albedo , _col →right arrow _rough , _roughness →right arrow Roughness Slot _normal , _nor , _n →right arrow Normal Map Slot (automatically applies proper gamma) _disp , _height →right arrow Displacement Slot