Rtgi 0.17.0.2 Release Jun 2026
[Ray Tracing Pass] ---> [Probe Update Pass] ---> [Shading Pass] (Traces Rays) (Blends Irradiance (Reads Probes, & Distance Data) Renders Scene)
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Because RTGI relies on software-based compute shaders rather than dedicated hardware RT cores (like NVIDIA's OptiX or AMD's Ray Accelerators), it does exert a heavy tax on your GPU. rtgi 0.17.0.2 release
The primary focus of the 0.17.0.2 update is refining execution efficiency while eliminating visual artifacts. Path tracing via screen-space data is notoriously heavy on hardware, but this iteration introduces aggressive optimizations to the underlying spatial denoising filters.
The release of by legendary graphics modifier Pascal Gilcher (better known as Marty McFly) marks an important milestone in community-driven post-processing technology . The Ray Traced Global Illumination (RTGI) shader brings hardware-independent, real-time light bounces to classic and modern video games alike. By rewriting how screen-space depth data interacts with post-process rendering pipelines, this specific version laid the groundwork for modern injectors. It remains a beloved landmark release within the PC modding community. What is RTGI and How Does It Work? [Ray Tracing Pass] ---> [Probe Update Pass] --->
While RTGI 0.17.0.2 is more efficient than its predecessors, it remains a premium visual upgrade.
Whether you are upgrading from an older version or installing RTGI for the first time, here is a helpful breakdown of what’s new in 0.17.0.2, how to configure it, and how to make sure your game looks its absolute best. Can’t copy the link right now
The release of Pascal Gilcher’s marked a historic milestone for the PC gaming modding community. Distributed primarily through the Pascal Gilcher Patreon , this specific beta build bridged the gap between old-school game rendering and modern, ray-traced visuals. By utilizing the post-processing power of ReShade, the RTGI shader injected fully dynamic, realistic, and immersive light bouncing into classic and modern games alike—completely bypassing the need for native engine integration.
: This indicates that the depth buffer is inverted. Go to your ReShade Global Preprocessor Definitions and toggle RESHADE_DEPTH_INPUT_IS_REVERSED between 0 and 1.
A compatible version of the ReShade injector (versions around 4.8 or 4.9 were current during this release).
Also, (pre-5.0). Update or stay on 0.16.